![]() ![]() We spent a LOT of time on the first day discussing potential game ideas, mechanics, themes (and other eventually unimportant details), only to settle on our current game mechanics almost at the end of day one! From that time forwards we buckled down and ended up with a somewhat-working build at the end of the jam.Īfter demoing the game to the TasGDS collective (and receiving some encouraging feedback – thanks guys!), we decided that it would be a good candidate to work on and release, while working concurrently on our major project. One of our team goals was to make sure that we created all of our assets from scratch, including art, animations, sounds, and all code.Īs this was the very first game jam with all of the original Myriad team members, the biggest challenge for us was to understand how we all worked together in order to produce something we all liked. One of our team goals was to make sure that we created all of our assets from scratch, including art, animations, sounds, and all code. Our focus was to create something cohesive but simple, so we decided to implement a 2D game using touch controls. Politi-naps is an Android mobile game, where the player must keep the Politi-cats awake so that they can pass some important bills (like making dogs pay for walls or legalising catnip). Being a casual-minded group, rather than going down the potentially boring track, we decided to create something a bit fun and cute. Politi-naps was born in 2016 from the theme “Election Special”. It’s been a while since our last post – we’ve had lots of learning and work to do! These days our limited time is mainly focused on our major project however to get some experience finishing and releasing a game, we decided to work concurrently on one of our old game jam creations – Politi-naps. ![]() < BACK TO ARTICLES Politi-naps: from Game Jam to Release! ![]()
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